and is a serial killer who's offed four husbands already, and is working on marrying and killing #5. Your fourth neighbor is the lovely Hazel Dente, who gives you an enthusiastic welcome to the neighborhood, offers to help you out financially in return for you taking on a few token household chores, and tells you to visit her every day if you like.
#Sims 2 strangetown psp
In the PSP version, when you move to Paradise Place you encounter neighbors who range from "a bit creepy" (Isaac Rossum) to "dismissive, rude, and quite probably kidnapped the garbage man" (Loki Beaker) to "definitely going to be the Big Bad of the whole game" (Dominic Newlow).Or prank each other with water balloons and ventrilo farts. Doesn't help that sims can't literally kill each other the worst they can do is poke, slap, have a non-lethal brawl. Despite the nasty implications of the character of some pre-made sims story-wise (such as Olive Specter), in the game itself they won't really live up to it. In game terms, ultimately even the nastiest, most evil sims are this, because no matter how mean they are, you'll probably catch them playing poker on a community lot with some townies, smustle on the dance floor, tell jokes to other sims.
Aerith and Bob: You can have a household with names like Bob and Chris alongside Ignotius and Aife.Adaptational Villainy: Vidcund Curious in the PSP version.You can befriend them, or even marry them and have them move in your household, making them a playable sim. Acquainted with Emergency Services: You can engage in relationships with cops, firefighters, or other emergency staff.Using the Inteenimeter mod, it is possible for a teen to have all adult privileges and interactions, including the ability to marry, Woohoo and have children.The fact that a mother and daughter are in the same age group to begin with is unusual enough in TS2, and couldn't be achieved in-game without the use of cheats, the Elixir of Life or a well-timed conception. (This is because dead Sims and NPCs are always on the first day of their respective age stage.) Even if you adjust it so that Cassandra is near the beginning of the adult stage and Bella is nearing the end, they'll still look like they're around the same age until Bella ages up, since there's no gradual ageing within the stages. Bella Goth, if you manage to get her back, will actually be younger than her daughter Cassandra unless you use SimPE to fix their respective ages.Fans have noticed Brandi Broke was 22 days from becoming an Elder, which would suggest her as a teenage mother (even though her memories tell otherwise).Meanwhile, personalities continued to be calculated on the five scales/star sign model, but gradually more features were added through expansion packs, such as the ability to gain or lose personality points under certain circumstances and the introduction of memories, turn-ons, turn-offs, attraction/chemistry, interests and hobbies. Fulfilling the Sim's lifetime wish would fill their Aspiration bar to the max for the rest of their lives, but (of course) you get a certain amount of time to do this before they croak.
Of course, it also lost XXX points every few hours, and if it hit bottom the Sim would have a Heroic BSoD ( Played for Laughs). This corresponded roughly to self-esteem or general mood, and could override a Sim's physical-needs total if it was high enough.
These would contribute not only to a Lifetime Aspiration Score, which could be used to purchase various loosely realistic in-game objects (the most basic of which being a literal Money Tree), but also to the Sim's real-time Aspiration meter. In the meanwhile, it also controlled what Wants and Fears would pop up these were general life events, from "Have First Kiss" to "Eat Trademark Favorite Food". Starting with the first expansion pack, this would assign the Sim a ( randomly-generated) Lifetime Wish, which keeps them happy for the rest of their lives if they achieved it. (College aged Young Adults were added in the first expansion pack, University.) They also came with an "Aspiration," an overall goal for their life: Family, Romance, Wealth, Popularity, Knowledge, and (eventually) Pleasure. Sims now age through various stages-infant, toddler, child, teen, adult, elder -and could be created in any stage except the first. In contrast to The Sims, the game introduced three interconnected concepts: aging, Wants and Fears, and Aspiration. The Sims 2 is the second standalone game in The Sims series, released in 2004, with a total of eight expansion packs.